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AAAI
2012
12 years 12 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
IAT
2003
IEEE
15 years 2 months ago
On Need-driven Proactive Information Exchanges in Agent Teams
Members of high-performing human teams can often anticipate information needs of teammates and offer relevant information to them proactively. Such capabilities are highly desirab...
John Yen, Xiaocong Fan, Richard A. Volz
AGENTS
2000
Springer
15 years 1 months ago
A knowledge-based approach for designing intelligent team training systems
This paper presents a knowledge approach to designing team training systems using intelligent agents. We envision a computer-based training system in which teams are trained by pu...
Jianwen Yin, Michael S. Miller, Thomas R. Ioerger,...
AAAI
2011
13 years 9 months ago
Coordinated Multi-Agent Reinforcement Learning in Networked Distributed POMDPs
In many multi-agent applications such as distributed sensor nets, a network of agents act collaboratively under uncertainty and local interactions. Networked Distributed POMDP (ND...
Chongjie Zhang, Victor R. Lesser
AIM
2006
14 years 9 months ago
Comparative Analysis of Frameworks for Knowledge-Intensive Intelligent Agents
maintain awareness of its environment for a long period of time. Additionally, knowledge-intensive agents must be engineered such that their knowledge can be easily updated as envi...
Randolph M. Jones, Robert E. Wray III