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CHI
2009
ACM
16 years 5 months ago
Automatic storytelling in comics: a case study on World of Warcraft
Chia-Jung Chan This paper presents a development of our comic generation system that automatically summarizes players' actions and interactions in the virtual world. The featu...
Chia-Jung Chan, Ruck Thawonmas, Kuan-Ta Chen
OOPSLA
2007
Springer
15 years 10 months ago
Synthesizing reactive systems from LSC requirements using the play-engine
Live Sequence Charts (LSCs) is a scenario-based language for modeling object-based reactive systems with liveness properties. A tool called the Play-Engine allows users to create ...
Hillel Kugler, Cory Plock, Amir Pnueli
AH
2004
Springer
15 years 9 months ago
The Personal Reader: Personalizing and Enriching Learning Resources Using Semantic Web Technologies.
Traditional adaptive hypermedia systems have focused on providing adaptation functionality on a closed corpus, while Web search interfaces have delivered non-personalized informati...
Peter Dolog, Nicola Henze, Wolfgang Nejdl, Michael...
ICOIN
2001
Springer
15 years 9 months ago
A 3D Modeling System for Creative Design
We propose a new approach to easily creating 3 0 geometric models. A technique called interactive evolutionary computation (IEC) is introduced to accelerate user’s invention and...
Hiroaki Nishino, Hideyuki Takagi, Sung-Bae Cho, Ko...
AAAI
2007
15 years 6 months ago
An Intelligent System for Chinese Calligraphy
Our work links Chinese calligraphy to computer science through an integrated intelligence approach. We first extract strokes of existent calligraphy using a semi-automatic, twoph...
Songhua Xu, Hao Jiang, Francis Chi-Moon Lau, Yunhe...