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AAI
2002
161views more  AAI 2002»
14 years 9 months ago
Scripting Affective Communication with Life-Like Characters in Web-Based Interaction Systems
In this paper, we discuss scripting tools that aim at facilitating the design of web-based interactions with animated characters capable of affective communication. Specifically, ...
Helmut Prendinger, Sylvain Descamps, Mitsuru Ishiz...
SIGMOD
2008
ACM
141views Database» more  SIGMOD 2008»
15 years 10 months ago
SGL: a scalable language for data-driven games
We propose to demonstrate SGL, a language and system for writing computer games using data management techniques. We will demonstrate a complete game built using the system, and s...
Robert Albright, Alan J. Demers, Johannes Gehrke, ...
AIED
2009
Springer
15 years 4 months ago
From Conceptual Models to Agent-based Simulations: Why and How
The core problem we address in this paper is how to take a declarative conceptual representation of a complex system and produce an agent-based simulation of that model. In particu...
Swaroop Vattam, Ashok K. Goel, Spencer Rugaber, Ci...
JUCS
2008
138views more  JUCS 2008»
14 years 9 months ago
A Lightweight and Extensible AspectJ Implementation
Abstract: Extending AspectJ to experiment with new language features can be cumbersome, even with an extensible implementation. Often, a language designer only needs a rapid protot...
Rodolfo Toledo, Éric Tanter
ICNS
2009
IEEE
15 years 4 months ago
Proactive Future Internet: Smart Semantic Middleware for Overlay Architecture
Some initiatives towards Future Internet, e.g., GENI, DARPA’s Active Networks, argue the need for programmability of the network components. Some other initiatives extend this w...
Vagan Y. Terziyan, Dmytro Zhovtobryukh, Artem Kata...