This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Abstract. Improving the game play in RoboCup middle size league requires a fast and robust visual robot detection system. The presented multilevel approach documents, that the comb...
Gerd Mayer, Ulrich Kaufmann, Gerhard K. Kraetzschm...
ALTERNE (Alternative Realities in Networked Environments) platform aims at providing a high level of integration between various techniques supporting mixed reality, graphics, inte...
Michal Masa, Jiri Zara, Bohus Ziskal, Pavel Smetan...
One interesting way of accessing collections of multimedia objects is by methods of visualization and clustering. Growing self-organizing maps provide such a solution, which adapts...
Large information spaces are often difficult to access efficiently and intuitively. We are exploring Pad++, a graphical interface system based on zooming, as an alternative to tra...