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ACMACE
2005
ACM
15 years 10 months ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...
MIRRORBOT
2005
Springer
139views Robotics» more  MIRRORBOT 2005»
15 years 10 months ago
Neural Robot Detection in RoboCup
Abstract. Improving the game play in RoboCup middle size league requires a fast and robust visual robot detection system. The presented multilevel approach documents, that the comb...
Gerd Mayer, Ulrich Kaufmann, Gerhard K. Kraetzschm...
CDVE
2004
Springer
157views Visualization» more  CDVE 2004»
15 years 10 months ago
Cooperative Design for Artistic Performances
ALTERNE (Alternative Realities in Networked Environments) platform aims at providing a high level of integration between various techniques supporting mixed reality, graphics, inte...
Michal Masa, Jiri Zara, Bohus Ziskal, Pavel Smetan...
ICANN
2003
Springer
15 years 10 months ago
Weighted Self-Organizing Maps: Incorporating User Feedback
One interesting way of accessing collections of multimedia objects is by methods of visualization and clustering. Growing self-organizing maps provide such a solution, which adapts...
Andreas Nürnberger, Marcin Detyniecki
CHI
1995
ACM
15 years 8 months ago
Pad++: a zoomable graphical interface system
Large information spaces are often difficult to access efficiently and intuitively. We are exploring Pad++, a graphical interface system based on zooming, as an alternative to tra...
Benjamin B. Bederson, James D. Hollan