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WSCG
2003
224views more  WSCG 2003»
15 years 5 months ago
Edge-Enhancement - An Algorithm for Real-Time Non-Photorealistic Rendering
In this paper, we propose an algorithm for enhancing edges of real-time non-photorealistic renderings. It is based on the edge map, a 2D texture that encodes visually important ed...
Marc Nienhaus, Jürgen Döllner
JODL
2007
126views more  JODL 2007»
15 years 4 months ago
Building rich, semantic descriptions of learning activities to facilitate reuse in digital libraries
Abstract This paper describes efforts to extend educational descriptions of learning objects to enable semantic search for suitable resources held within digital libraries and cybe...
Mark Gahegan, Ritesh Agrawal, Tawan Banchuen, Davi...
CGF
2004
140views more  CGF 2004»
15 years 4 months ago
Measurement-Based Interactive Simulation of Viscoelastic Solids
Animation of viscoelastic solids in entertainment and medical applications as well as scientific simulation can be improved through observations of real world objects. This paper ...
Jeffrey Schoner, Jochen Lang, Hans-Peter Seidel
ICRA
2010
IEEE
245views Robotics» more  ICRA 2010»
15 years 3 months ago
2000 fps real-time vision system with high-frame-rate video recording
—This paper introduces a high-speed vision system called IDP Express, which can execute real-time image processing and high frame rate video recording simultaneously. In IDP Expr...
Idaku Ishii, Tetsuro Tatebe, Qingyi Gu, Yuta Moriu...
IV
2007
IEEE
157views Visualization» more  IV 2007»
15 years 10 months ago
Haptic Gaze-Tracking Based Perception of Graphical User Interfaces
This paper presents a novel human-computer interface that enables the computer display to be perceived without any use of the eyes. Our system works by tracking the user’s head ...
Simon Meers, Koren Ward