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VISUALIZATION
2000
IEEE
15 years 8 months ago
Extracting regions of interest applying a local watershed transformation
In this paper, we present a new technique for extracting regions of interest (ROI) applying a local watershed transformation. The proposed strategy for computing catchment basins ...
Stanislav L. Stoev, Wolfgang Straßer
MM
2000
ACM
114views Multimedia» more  MM 2000»
15 years 8 months ago
Virtual 3D camera composition from frame constraints
We have designed a graphical interface that enables 3D visual artists or developers of interactive 3D virtual environments to efficiently define sophisticated camera compositions ...
William H. Bares, Scott McDermott, Christina Boudr...
VISUALIZATION
1998
IEEE
15 years 8 months ago
Eliminating popping artifacts in sheet buffer-based splatting
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. Presently, two main va...
Klaus Mueller, Roger Crawfis
VISUALIZATION
1997
IEEE
15 years 8 months ago
Simplifying polygonal models using successive mappings
: We present the use of mapping functions to automatically generate levels of detail with known error bounds for polygonal models. We develop a piece-wise linear mapping function f...
Jonathan D. Cohen, Dinesh Manocha, Marc Olano

Source Code
940views
17 years 5 months ago
Surface Rendering Using Vtk4.2 Qt3.x C++
This is an infrastructure code that integrates C++/Vt/Qt/Newmat into a cross-platform program that can run on any plateform Unix/Linux/Windows. For demo purposes, it loads any segm...
M. Sabry Hassouna