Sciweavers

2902 search results - page 464 / 581
» Declustering Objects for Visualization
Sort
View
117
Voted
TOG
2008
78views more  TOG 2008»
15 years 3 months ago
Subdivision shading
The idea of Phong Shading is applied to subdivision surfaces: normals are associated with vertices and the same construction is used for both locations and normals. This creates v...
Marc Alexa, Tamy Boubekeur
132
Voted
VC
2008
94views more  VC 2008»
15 years 3 months ago
Virtual world explorations by using topological and semantic knowledge
This paper is dedicated to virtual world exploration techniques. Automatic camera control is important in many fields as computational geometry, visual servoing, robot motion, grap...
Dmitry Sokolov, Dimitri Plemenos
101
Voted
CGF
2004
173views more  CGF 2004»
15 years 3 months ago
Simulating and Modeling Lichen Growth
This paper presents a system for modeling lichens and simulating their propagation and growth in a virtual scene. Lichens colonize almost every substrate in nature and play an imp...
Brett Desbenoit, Eric Galin, Samir Akkouche
112
Voted
CGF
2002
93views more  CGF 2002»
15 years 3 months ago
Transparency in Interactive Technical Illustrations
This paper describes how technical illustrations containing opaque and non-opaque objects can be automatically generated. Traditional methods to show transparency in manual drawin...
Joachim Diepstraten, Daniel Weiskopf, Thomas Ertl
118
Voted
COGSCI
2002
99views more  COGSCI 2002»
15 years 3 months ago
Learning words from sights and sounds: a computational model
This paper presents an implemented computational model of word acquisition which learns directly from raw multimodal sensory input. Set in an information theoretic framework, the ...
Deb Roy, Alex Pentland