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145
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CGF
2008
188views more  CGF 2008»
15 years 3 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
119
Voted
AR
2006
95views more  AR 2006»
15 years 3 months ago
Adaptive body schema for robotic tool-use
The development and expression of many higher level cognitive functions, such as imitation, spatial perception, and tool-use relies on a multi-modal representation of the body kno...
Cota Nabeshima, Yasuo Kuniyoshi, Max Lungarella
120
Voted
IJISTA
2008
132views more  IJISTA 2008»
15 years 3 months ago
Sub-pixel data fusion and edge-enhanced distance refinement for 2D/3D images
: An important field of reasearch in computer vision is the 3D analysis and reconstruction of objects and scenes. A rather new technologie in this context is the Photonic Mixer Dev...
Marvin Lindner, Martin Lambers, Andreas Kolb
141
Voted
CGF
2007
121views more  CGF 2007»
15 years 3 months ago
Real-Time Simulation of Thin Shells
This paper proposes a real-time simulation technique for thin shells undergoing large deformation. Shells are thin objects such as leaves and papers that can be abstracted as 2D s...
Min Gyu Choi, Seung Yong Woo, Hyeong-Seok Ko
JUCS
2008
134views more  JUCS 2008»
15 years 3 months ago
Gaze-based Interaction for Virtual Environments
Abstract We present an alternative interface that allows users to perceive new sensations in virtual environments. Gaze-based interaction in virtual environments creates the feelin...
Jorge Jimenez, Diego Gutierrez, Pedro Latorre