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JMLR
2006
153views more  JMLR 2006»
14 years 9 months ago
Collaborative Multiagent Reinforcement Learning by Payoff Propagation
In this article we describe a set of scalable techniques for learning the behavior of a group of agents in a collaborative multiagent setting. As a basis we use the framework of c...
Jelle R. Kok, Nikos A. Vlassis
IPPS
1999
IEEE
15 years 2 months ago
PM-PVM: A Portable Multithreaded PVM
PM-PVM is a portable implementation of PVM designed to work on SMP architectures supporting multithreading. PM-PVM portability is achieved through the implementation of the PVM fu...
Claudio M. P. Santos, Júlio S. Aude
INFOCOM
2012
IEEE
13 years 4 days ago
Experimental performance comparison of Byzantine Fault-Tolerant protocols for data centers
Abstract—In this paper, we implement and evaluate three different Byzantine Fault-Tolerant (BFT) state machine replication protocols for data centers: (1) BASIC: The classic solu...
Guanfeng Liang, Benjamin Sommer, Nitin H. Vaidya
SIGARCH
2008
73views more  SIGARCH 2008»
14 years 9 months ago
Servo: a programming model for many-core computing
Conventional programming models were designed to be used by expert programmers for programming for largescale multiprocessors, distributed computational clusters, or specialized p...
Nicolas Zea, John Sartori, Rakesh Kumar
SIAMCO
2010
116views more  SIAMCO 2010»
14 years 8 months ago
Large-Population LQG Games Involving a Major Player: The Nash Certainty Equivalence Principle
We consider linear-quadratic-Gaussian (LQG) games with a major player and a large number of minor players. The major player has a significant influence on others. The minor playe...
Minyi Huang