The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
The overall purpose of this paper is to demonstrate the relevance of semiotics concepts to the analysis of intelligent control systems. Semiotics has only a minor impact on resear...
In this paper, we propose a novel scheme for automatic and fast detection of human faces in color images where the number, the location, the orientation and the size of the faces ...
We focus on the combinatorial analysis of physical mapping with repeated probes. We present computational complexity results, and we describe and analyze an algorithmic strategy. W...
The aim of this paper is to investigate the relation between two models of concurrent systems: tile rewrite systems and coalgebras. Tiles are rewrite rules with side e ects which a...