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IJRR
2007
75views more  IJRR 2007»
14 years 10 months ago
Surveillance Strategies for a Pursuer with Finite Sensor Range
This paper addresses the pursuit-evasion problem of maintaining surveillance by a pursuer of an evader in a world populated by polygonal obstacles. This requires the pursuer to pl...
Rafael Murrieta-Cid, Teja Muppirala, Alejandro Sar...
CGF
2011
14 years 2 months ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt
GLOBECOM
2008
IEEE
15 years 5 months ago
A Low-Signalling Scheme for Distributed Resource Allocation in Multi-Cellular OFDMA Systems
—This paper considers distributed protocol design for joint sub-carrier, transmission scheduling and power management in uplink/downlink multi-cellular OFDMA wireless networks. T...
Pablo Soldati, Mikael Johansson
SI3D
2006
ACM
15 years 4 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
SIGMETRICS
2008
ACM
14 years 10 months ago
Joint rate-and-power allocation for multi-channel spectrum sharing networks
abstract, we propose a study on joint rate-and-power allocation problem for multi-channel spectrum sharing networks (SSNs). We formulate this cross-layer optimization problem as a...
Yuan Wu, Danny H. K. Tsang