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NETGAMES
2006
ACM
15 years 6 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
99
Voted
NORDICHI
2006
ACM
15 years 6 months ago
Active surfaces: a novel concept for end-user composition
This paper describes the design process of a modular system for supporting physical and cognitive rehabilitation in the swimming pool. In such an environment, the therapist is cal...
Erik Grönvall, Patrizia Marti, Alessandro Pol...
SBCCI
2006
ACM
139views VLSI» more  SBCCI 2006»
15 years 6 months ago
Infrastructure for dynamic reconfigurable systems: choices and trade-offs
Platform-based design is a method to implement complex SoCs, avoiding chip design from scratch. A promising evolution of platform-based design are MPSoC. Such generic architecture...
Leandro Möller, Rafael Soares, Ewerson Carval...
CIMCA
2005
IEEE
15 years 6 months ago
Topic-Based Audience Metrics for Internet Marketing by Combining Ontologies and Output Page Mining
In Internet marketing, Web audience analysis is essential to understanding the visitors’ needs. However, the existing analysis tools fail to deliver summarized and conceptual me...
Jean-Pierre Norguet, Esteban Zimányi
92
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GLVLSI
2005
IEEE
124views VLSI» more  GLVLSI 2005»
15 years 6 months ago
SOFTENIT: a methodology for boosting the software content of system-on-chip designs
Embedded software is a preferred choice for implementing system functionality in modern System-on-Chip (SoC) designs, due to the high flexibility, and lower engineering costs pro...
Abhishek Mitra, Marcello Lajolo, Kanishka Lahiri