Traditional graphics hardware architectures implement what we call the push architecture for texture mapping. Local memory is dedicated to the accelerator for fast local retrieval...
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
ÐWith effective packet-scheduling mechanisms, modern integrated networks can support the diverse quality-of-service requirements of emerging applications. However, arbitrating bet...
The early 1980s saw the development of some rather sophisticated distributed systems. These were not merely networked file systems: rather, using remote procedure calls, hierarchi...
The last decade has witnessed the emergence of the Application Specific Instruction-set Processor (ASIP) as a viable platform for embedded systems. Extensible ASIPs allow the user...