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VR
2003
IEEE
163views Virtual Reality» more  VR 2003»
15 years 3 months ago
Ribbon Networks for Modeling Navigable Paths of Autonomous Agents in Virtual Urban Environments
This paper presents a real-time database modeling complex networks of intersecting roads and walkways in urban virtual environments. The database represents information about the ...
Peter Willemsen, Joseph K. Kearney, Hongling Wang
AOSD
2003
ACM
15 years 3 months ago
A case for statically executable advice: checking the law of demeter with AspectJ
We define a generic join point model for checking the Law of Demeter (LoD). Join points are trees, pointcuts are predicates over join points, and advice is checked statically sim...
Karl J. Lieberherr, David H. Lorenz, Pengcheng Wu
CP
2003
Springer
15 years 3 months ago
Automated Mechanism Design: A New Application Area for Search Algorithms
Mechanism design is the art of designing the rules of the game (aka. mechanism) so that a desirable outcome (according to a given objective) is reached despite the fact that each a...
Tuomas Sandholm
ECSQARU
2003
Springer
15 years 3 months ago
Decision Making Based on Sampled Disease Occurrence in Animal Herds
To make qualified decisions when extrapolating results from a survey sample with imprecise tests requires careful handling of uncertainty. Both the imprecise test and uncertainty ...
Michael Höhle, Erik Jørgensen
HUMAN
2003
Springer
15 years 3 months ago
A Framework of Winner Determination Algorithms for Internet Auctions
Auctions have become popular in conducting trade negotiations on the Internet. The design of new auction formats and other negotiation protocols has become an important topic for r...
Juhnyoung Lee, Sang-goo Lee, Suekyung Lee