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EGH
2010
Springer
14 years 7 months ago
Real time volumetric shadows using polygonal light volumes
This paper presents a more efficient way of computing single scattering effects in homogeneous participating media for real-time purposes than the currently popular ray-marching b...
Markus Billeter, Erik Sintorn, Ulf Assarsson
RT
2000
Springer
15 years 1 months ago
Interactive Rendering with Real-World Illumination
We propose solutions for seamlessly integrating synthetic objects into background photographs at interactive rates. Recently developed image-based methods are used to capture real...
Simon Gibson, Alan Murta
CGF
2005
99views more  CGF 2005»
14 years 9 months ago
N-Buffers for efficient depth map query
We introduce the N-buffer as a tool for multiresolution depth map representation. This neighborhood buffer encodes the value and position of local depth extrema at different scale...
Xavier Décoret
PG
2007
IEEE
15 years 3 months ago
Real-Time Approximate Subsurface Scattering on Graphics Hardware
This paper presents an image-space approximation technique for real-time subsurface scattering. We first create transmitted irradiance samples on shadow maps and then estimate si...
Hyunwoo Ki, Jihye Lyu, Kyoungsu Oh
SIGMOD
2004
ACM
124views Database» more  SIGMOD 2004»
15 years 3 months ago
An Interactive Clustering-based Approach to Integrating Source Query interfaces on the Deep Web
An increasing number of data sources now become available on the Web, but often their contents are only accessible through query interfaces. For a domain of interest, there often ...
Wensheng Wu, Clement T. Yu, AnHai Doan, Weiyi Meng