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SI3D
2006
ACM
15 years 3 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
SIGGRAPH
2010
ACM
15 years 2 months ago
Interactive on-surface signal deformation
We present an interactive system for the artistic control of visual phenomena visible on surfaces. Our method allows the user to intuitively reposition shadows, caustics, and indi...
Tobias Ritschel, Thorsten Thormählen, Carsten Dac...
HPCC
2005
Springer
15 years 3 months ago
Correction of Building Height Effect Using LIDAR and GPS
Abstract. Correction of building height effects is a critical step in image interpretation from aerial imagery in urban area. In this paper, an efficient scheme to correct building...
Hong-Gyoo Sohn, Kong-Hyun Yun, Gi-Hong Kim, Hyo Su...
RT
2004
Springer
15 years 3 months ago
Generalized Displacement Maps
In this paper, we introduce a real-time algorithm to render the rich visual effects of general non-height-field geometric details, known as mesostructure. Our method is based on ...
Xi Wang, Xin Tong, Stephen Lin, Shi-Min Hu, Bainin...
DGO
2003
123views Education» more  DGO 2003»
14 years 11 months ago
Technical Problems of Deploying Standard Initiative of National City True Orthophoto Mapping
This paper presents our preliminary experimental results on the encountered many problems when producing urban true orthoimages of downtown, where a number of high buildings prese...
Guoqing Zhou, Zhihao Qin, Susan Benjamin, J. Rand,...