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SI3D
2003
ACM
15 years 2 months ago
Application of the two-sided depth test to CSG rendering
Shadow mapping is a technique for doing real-time shadowing. Recent work has shown that shadow mapping hardware can be used as a second depth test in addition to the z-test. In th...
Sudipto Guha, Shankar Krishnan, Kamesh Munagala, S...
ISMAR
2008
IEEE
15 years 4 months ago
Generating perceptually-correct shadows for mixed reality
Even though shadows are important for photometric consistency in Mixed Reality (MR) [1]. When human cannot perceive the inconsistency of artificial shadows which are not physicall...
Gaku Nakano, Itaru Kitahara, Yuichi Ohta
CVPR
2007
IEEE
15 years 11 months ago
ShadowCuts: Photometric Stereo with Shadows
We present an algorithm for performing Lambertian photometric stereo in the presence of shadows. The algorithm has three novel features. First, a fast graph cuts based method is u...
Manmohan Krishna Chandraker, Sameer Agarwal, David...
IWMM
2010
Springer
125views Hardware» more  IWMM 2010»
14 years 11 months ago
Efficient memory shadowing for 64-bit architectures
Shadow memory is used by dynamic program analysis tools to store metadata for tracking properties of application memory. The efficiency of mapping between application memory and s...
Qin Zhao, Derek Bruening, Saman P. Amarasinghe
RT
2001
Springer
15 years 2 months ago
Opacity Shadow Maps
Opacity shadow maps approximate light transmittance inside a complex volume with a set of planar opacity maps. A volume made of standard primitives (points, lines, and polygons) i...
Tae-Yong Kim 0002, Ulrich Neumann