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DIGRA
2005
Springer
15 years 11 months ago
Push. Play: An Examination of the Gameplay Button
At the center of the video game experience is the interface. Before a player grabs the first powerup or meets the first obstacle, the would-be-adventurer must accept the limitatio...
Stephen Griffin
DIGRA
2005
Springer
15 years 11 months ago
Towards an Ontological Language for Game Analysis
The Game Ontology Project (GOP) is creating a framework for describing, analyzing and games, by defining a hierarchy of concepts abstracted from an analysis of many specific games...
José Pablo Zagal, Michael Mateas, Clara Fer...
DSVIS
2005
Springer
15 years 11 months ago
A Calculus for the Refinement and Evolution of Multi-user Mobile Applications
The calculus outlined in this paper provides a formal architectural framework for describing and reasoning about the properties of multi-user and mobile distributed interactive sys...
W. Greg Phillips, T. C. Nicholas Graham, Christoph...
ICCSA
2005
Springer
15 years 11 months ago
Security Risk Vector for Quantitative Asset Assessment
There are standard risk analysis methodologies like GMITS and ISO17799, but new threats and vulnerabilities appear day by day because the IT organizations, its infrastructure, and ...
Yoon Jung Chung, In-Jung Kim, Namhoon Lee, Taek Le...
ISSADS
2005
Springer
15 years 11 months ago
Extending Databases to Precision-Controlled Retrieval of Qualitative Information
A hierarchy is an arrangement of qualitative values in a tree with certain properties. Hierarchies allow to define the confusion conf(r, s) in using qualitative value r instead of ...
Victor-Polo de Gyves, Adolfo Guzmán-Arenas,...