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» Defining the Problems of Framework Reuse
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CCIA
2006
Springer
15 years 7 months ago
Tactical modularity for evolutionary animats
In this paper, we use a massive modular architecture for the generation of complex behaviours in complex robots within the evolutionary robotics framework. We define two different ...
Ricardo A. Téllez, Cecilio Angulo
CPAIOR
2006
Springer
15 years 7 months ago
Event-Driven Probabilistic Constraint Programming
Real-life management decisions are usually made in uncertain environments, and decision support systems that ignore this uncertainty are unlikely to provide realistic guidance. We ...
Armagan Tarim, Brahim Hnich, Steven David Prestwic...
ICAISC
2010
Springer
15 years 5 months ago
CI in General Game Playing - To Date Achievements and Perspectives
Abstract. Multigame playing agents are programs capable of autonomously learning to play new, previously unknown games. In this paper, we concentrate on the General Game Playing Co...
Karol Waledzik, Jacek Mandziuk
126
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HIS
2008
15 years 5 months ago
Learning Spatial Grammars for Drawn Documents Using Genetic Algorithms
The problem of object recognition may be cast into a spatial grammar framework. This system comprises three novel elements: a spatial organisation of line features, an efficient t...
Simon J. Hickinbotham, Anthony G. Cohn
AI
2008
Springer
15 years 4 months ago
Fault tolerant mechanism design
We introduce the notion of fault tolerant mechanism design, which extends the standard game theoretic framework of mechanism design to allow for uncertainty about execution. Speci...
Ryan Porter, Amir Ronen, Yoav Shoham, Moshe Tennen...