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» Deflating polygons to the limit
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TOG
2002
153views more  TOG 2002»
14 years 9 months ago
Octree textures
Texturing using a set of two dimensional image maps is an established and widespread practice. However, it has many limitations. Parameterizing a model in texture space can be ver...
David Benson, Joel Davis
TOG
2012
258views Communications» more  TOG 2012»
13 years 6 days ago
Stitch meshes for modeling knitted clothing with yarn-level detail
ike abstraction of the yarn model; (c) then, we specify the desired knitting pattern over the stitch mesh’s surface. (d) Following the interactive modeling process, the model goe...
Cem Yuksel, Jonathan M. Kaldor, Doug L. James, Ste...
VIIP
2001
14 years 11 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
IROS
2009
IEEE
187views Robotics» more  IROS 2009»
15 years 4 months ago
Compliant quadruped locomotion over rough terrain
— Many critical elements for statically stable walking for legged robots have been known for a long time, including stability criteria based on support polygons, good foothold se...
Jonas Buchli, Mrinal Kalakrishnan, Michael Mistry,...
MTA
2008
134views more  MTA 2008»
14 years 9 months ago
A survey of content based 3D shape retrieval methods
Recent developments in techniques for modeling, digitizing and visualizing 3D shapes has led to an explosion in the number of available 3D models on the Internet and in domain-spe...
Johan W. H. Tangelder, Remco C. Veltkamp