We present a generative model and stochastic filtering algorithm for simultaneous tracking of 3D position and orientation, non-rigid motion, object texture, and background texture...
Tim K. Marks, John R. Hershey, J. Cooper Roddey, J...
This paper describes a method for creating object surfaces from binary-segmented data that are free from aliasing and terracing artifacts. In this method, a net of linked surface n...
This paper presents a novel modeling algorithm that is capable of simultaneously recovering correct shape geometry as well as its unknown topology from arbitrarily complicated dat...
We present a method for retexturing non-rigid objects from a single viewpoint. Without reconstructing 3D geometry, we create realistic video with shape cues at two scales. At a coa...
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...