We propose a flexible geometric algorithm for placing arbitrary cracks and incisions on tetrahedralized deformable objects. Although techniques based on remeshing can also accomm...
Automatic unloading of piled box-like objects is undoubtedly of great importance to the industry. In this contribution a system addressing this problem is described: We employ a l...
We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...
Abstract. We propose an improved shape matching algorithm that extends the work of Felzenszwalb [3]. In this approach, we use triangular meshes to represent deformable objects and ...
Abstract Real-time simulation of deformable objects involves many computational challenges to be solved, particularly in the context of haptic applications, where high update rates...