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VRCAI
2006
ACM
15 years 3 months ago
Kinetic bounding volume hierarchies for deformable objects
We present novel algorithms for updating bounding volume hierarchies of objects undergoing arbitrary deformations. Therefore, we introduce two new data structures, the kinetic AAB...
Gabriel Zachmann, Rene Weller
PRESENCE
1998
123views more  PRESENCE 1998»
14 years 9 months ago
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...
ISVC
2005
Springer
15 years 3 months ago
Comparing Sphere-Tree Generators and Hierarchy Updates for Deformable Objects Collision Detection
Abstract. This paper presents a quantitative evaluation of the accuracy of different sphere-tree construction methods when they are used in deformable bodies. The methods evaluate...
M. Garcia, S. Bayona, Pablo Toharia, C. Mendoza
EGITALY
2006
14 years 11 months ago
Implementing mesh-based approaches for deformable objects on GPU
These latest years witnessed an impressive improvement of graphics hardware both in terms of features and in terms of computational power. This improvement can be easily observed ...
Guido Ranzuglia, Paolo Cignoni, Fabio Ganovelli, R...
CVPR
2010
IEEE
15 years 6 months ago
Cascade Object Detection with Deformable Part Models
We describe a general method for building cascade classifiers from part-based deformable models such as pictorial structures. We focus primarily on the case of star-structured mod...
Pedro Felzenszwalb, Ross Girshick, David McAlleste...