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108
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CGF
2002
108views more  CGF 2002»
15 years 3 months ago
Real-time Animation of Dressed Virtual Humans
In this paper, we describe a method for cloth animation in real-time. The algorithm works in a hybrid manner exploiting the merits of both the physical-based and geometric deforma...
Frederic Cordier, Nadia Magnenat-Thalmann
CVPR
2008
IEEE
16 years 5 months ago
A statistical deformation prior for non-rigid image and shape registration
Non-rigid registration is central to many problems in computer vision and medical image analysis. We propose a registration algorithm which is regularized by prior knowledge in th...
Marcel Lüthi, Thomas Albrecht, Thomas Vetter
98
Voted
ICRA
2007
IEEE
149views Robotics» more  ICRA 2007»
15 years 9 months ago
Analysis of Circular Robot Jumping by Body Deformation
— As jumping is an effective method of moving over rough terrain, there is much interest in building robots that can jump, and deformation of a soft robot’s body is an effectiv...
Yoshinari Matsuyama, Shinichi Hirai
MOC
2002
81views more  MOC 2002»
15 years 3 months ago
Analysis of a bilinear finite element for shallow shells I: Approximation of inextensional deformations
We consider a bilinear reduced-strain finite element formulation for a shallow shell model of Reissner
Ville Havu, Juhani Pitkäranta
103
Voted
ICRA
2010
IEEE
137views Robotics» more  ICRA 2010»
15 years 2 months ago
Peristaltic locomotion with antagonistic actuators in soft robotics
— This paper presents a soft robotic platform that exhibits peristaltic locomotion. The design principle is based on the unique antagonistic arrangement of radial/circular and lo...
Sangok Seok, Cagdas Denizel Onal, Robert J. Wood, ...