A major unsolved problem in computer graphics is the construction and animation of realistic human facial models. Traditionally, facial models have been built painstakingly by man...
Achieving interactive performance in cloth animation has significant implications in computer games and other interactive graphics applications. Although much progress has been m...
Abstract. This paper describes a model-assisted system for reconstruction of 3D faces from a single consumer quality camera using a structure from motion approach. Typical multi-vi...
This paper presents a novel Scalar-field based Free-Form Deformation (SFFD) technique founded upon general flow constraints and implicit functions. In contrast to the traditiona...
Abstract. We present a comparative study on how to use discriminative learning methods such as classification, regression, and ranking to address deformable shape segmentation. Tra...
Jingdan Zhang, Shaohua Kevin Zhou, Dorin Comaniciu...