—In this paper we present a novel interactive method and interface techniques for controlling the behavior of physically-based simulation of deformable objects. The goal of our r...
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...
Abstract. The deformation of applicable surfaces such as sheets of paper satisfies the differential geometric constraints of isometry (lengths and areas are conserved) and vanishin...
Nail A. Gumerov, Ali Zandifar, Ramani Duraiswami, ...
This paper proposes a method to recover the embedding
of the possible shapes assumed by a deforming nonrigid
object by comparing triplets of frames from an orthographic
video se...
Vincent Rabaud (University of California, San Dieg...