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128
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GRAPHICSINTERFACE
2003
15 years 5 months ago
A Gestural Interface to Free-Form Deformation
We present a gesture-based user interface to Free-Form Deformation (FFD). Traditional interfaces for FFD require the manipulation of individual points in a lattice of control vert...
Geoffrey Draper, Parris K. Egbert
155
Voted
TOG
2012
170views Communications» more  TOG 2012»
13 years 6 months ago
Interactive editing of deformable simulations
We present an interactive animation editor for complex deformable object animations. Given an existing animation, the artist directly manipulates the deformable body at any time f...
Jernej Barbic, Funshing Sin, Eitan Grinspun
129
Voted
VIS
2007
IEEE
192views Visualization» more  VIS 2007»
16 years 4 months ago
LiveSync: Deformed Viewing Spheres for Knowledge-Based Navigation
Although real-time interactive volume rendering is available even for very large data sets, this visualization method is used quite rarely in the clinical practice. We suspect this...
Peter Kohlmann, Stefan Bruckner, Armin Kanitsar,...
137
Voted
GW
2007
Springer
104views Biometrics» more  GW 2007»
15 years 9 months ago
Gesture Recognition Based on Elastic Deformation Energies
We present a method for recognizing gesture motions based on elastic deformable shapes and curvature templates. Gestures are modeled using a spline curve representation that is enh...
Radu-Daniel Vatavu, Laurent Grisoni, Stefan Gheorg...
105
Voted
CGI
2004
IEEE
15 years 7 months ago
Mixing Deformable and Rigid-Body Mechanics Simulation
This article presents a new method to achieve heterogeneous physical simulation, within the same global system, of both deformable and rigid-bodies objects, whatever their intrins...
Julien Lenoir, Sylvère Fonteneau