We present a gesture-based user interface to Free-Form Deformation (FFD). Traditional interfaces for FFD require the manipulation of individual points in a lattice of control vert...
We present an interactive animation editor for complex deformable object animations. Given an existing animation, the artist directly manipulates the deformable body at any time f...
Although real-time interactive volume rendering is available even for very large data sets, this visualization method is used quite rarely in the clinical practice. We suspect this...
Peter Kohlmann, Stefan Bruckner, Armin Kanitsar,...
We present a method for recognizing gesture motions based on elastic deformable shapes and curvature templates. Gestures are modeled using a spline curve representation that is enh...
Radu-Daniel Vatavu, Laurent Grisoni, Stefan Gheorg...
This article presents a new method to achieve heterogeneous physical simulation, within the same global system, of both deformable and rigid-bodies objects, whatever their intrins...