Abstract. We present a new method to simulate deformable volumetric objects interactively using finite elements. With quadratic basis functions and a non-linear strain tensor, we a...
Fast contact handling of soft articulated characters is a computationally challenging problem, in part due to complex interplay between skeletal and surface deformation. We presen...
Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Mark...
We propose statistical learning methods for approximating implicit surfaces and computing dense 3D deformation fields. Our approach is based on Support Vector (SV) Machines, which...
In this paper we present a novel geometric framework called geodesic active fields for general image registration. In image registration, one looks for the underlying deformation ...
We built a prototype tool for browsing constraint systems for the layout of graphical objects. It has two views: In one view, the tool visualizes a constraint system as a threedim...