Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
We present a particle filtering algorithm for robustly tracking the contours of multiple deformable objects through severe occlusions. Our algorithm combines a multiple blob track...
This paper describes a new method for automatic estimation of the contours of the femur and of the cranial cross-section in fetal ultrasound images. Our approach can be described ...