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SI3D
2006
ACM
16 years 7 days ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
159
Voted
IMR
2004
Springer
15 years 11 months ago
A Generalized Graph-Theoretic Mesh Optimization Model
This paper presents a generic approach to mesh global optimization via node movement, based on a discrete graph-theoretic model. Mesh is considered as an electric system with lump...
Andrey A. Mezentsev
PCM
2004
Springer
87views Multimedia» more  PCM 2004»
15 years 11 months ago
Easy and Convincing Ear Modeling for Virtual Human
In this paper, we describe the human ear creation in a system for 3-D photorealistic face modeling from frontal and profile images taken by an uncalibrated handheld digital camera...
Hui Zhang, In Kyu Park
VR
2002
IEEE
152views Virtual Reality» more  VR 2002»
15 years 11 months ago
ArtNova: Touch-Enabled 3D Model Design
We present a system, ArtNova, for 3D model design with a haptic interface. ArtNova offers the novel capability of interactively applying textures onto 3D surfaces directly by brus...
Mark Foskey, Miguel A. Otaduy, Ming C. Lin
ICB
2009
Springer
163views Biometrics» more  ICB 2009»
15 years 11 months ago
Active Fingerprint Ridge Orientation Models
This paper proposes a statistical model for fingerprint ridge orientations. The active fingerprint ridge orientation model (AFROM) iteratively deforms to fit the orientation fi...
Surinder Ram, Horst Bischof, Josef A. Birchbauer