The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
This paper presents a generic approach to mesh global optimization via node movement, based on a discrete graph-theoretic model. Mesh is considered as an electric system with lump...
In this paper, we describe the human ear creation in a system for 3-D photorealistic face modeling from frontal and profile images taken by an uncalibrated handheld digital camera...
We present a system, ArtNova, for 3D model design with a haptic interface. ArtNova offers the novel capability of interactively applying textures onto 3D surfaces directly by brus...
This paper proposes a statistical model for fingerprint ridge orientations. The active fingerprint ridge orientation model (AFROM) iteratively deforms to fit the orientation fi...