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ACMACE
2005
ACM
15 years 10 months ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...
SIGGRAPH
2000
ACM
15 years 8 months ago
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Pose space deformation generalizes and improves upon both shape interpolation and common skeleton-driven deformation techniques. This deformation approach proceeds from the observ...
John P. Lewis, Matt Cordner, Nickson Fong
CVPR
2009
IEEE
17 years 8 days ago
In Defense of Orthonormality Constraints for Nonrigid Structure from Motion
In factorization approaches to nonrigid structure from motion, the 3D shape of a deforming object is usually modeled as a linear combination of a small number of basis shapes. T...
Ijaz Akhter (LUMS, Lahore, Pakistan), Yaser Sheikh...
ICIP
2009
IEEE
16 years 6 months ago
Object Detection Via Boosted Deformable Features
It is a common practice to model an object for detection tasks as a boosted ensemble of many models built on features of the object. In this context, features are defined as subre...
PG
2007
IEEE
15 years 11 months ago
Explicit Control of Vector Field Based Shape Deformations
Vector Field Based Shape Deformations (VFSD) have been introduced as an efficient method to deform shapes in a volume-preserving foldover-free manner. However, mainly simple impl...
Wolfram von Funck, Holger Theisel, Hans-Peter Seid...