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ACMACE
2005
ACM
15 years 7 months ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...
SIGGRAPH
2000
ACM
15 years 5 months ago
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Pose space deformation generalizes and improves upon both shape interpolation and common skeleton-driven deformation techniques. This deformation approach proceeds from the observ...
John P. Lewis, Matt Cordner, Nickson Fong
CVPR
2009
IEEE
16 years 9 months ago
In Defense of Orthonormality Constraints for Nonrigid Structure from Motion
In factorization approaches to nonrigid structure from motion, the 3D shape of a deforming object is usually modeled as a linear combination of a small number of basis shapes. T...
Ijaz Akhter (LUMS, Lahore, Pakistan), Yaser Sheikh...
ICIP
2009
IEEE
16 years 3 months ago
Object Detection Via Boosted Deformable Features
It is a common practice to model an object for detection tasks as a boosted ensemble of many models built on features of the object. In this context, features are defined as subre...
PG
2007
IEEE
15 years 8 months ago
Explicit Control of Vector Field Based Shape Deformations
Vector Field Based Shape Deformations (VFSD) have been introduced as an efficient method to deform shapes in a volume-preserving foldover-free manner. However, mainly simple impl...
Wolfram von Funck, Holger Theisel, Hans-Peter Seid...