In this paper, we present our work on a level of detail(LoD) technique for human-like face models in virtual environments. Conventional LoD techniques have been adapted to allow f...
This paper proposes a method for capturing the performance
of a human or an animal from a multi-view video
sequence. Given an articulated template model and silhouettes
from a m...
Juergen Gall (BIWI, ETH Zurich), Carsten Stoll (Ma...
Finding effective interactive deformation techniques for complex geometric objects continues to be a challenging problem in modeling and animation. We present an approach that is ...
This paper presents a method that uses the level sets of volumes to reconstruct the shapes of 3D objects from range data. The strategy is to formulate 3D reconstruction as a stati...
Abstract— In this paper, we describe the design of a deformable robot with a tensegrity structure that can crawl and we show the results of experiments showing the ability of the...