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VR
2000
IEEE
164views Virtual Reality» more  VR 2000»
15 years 6 months ago
LoD Management on Animating Face Models
In this paper, we present our work on a level of detail(LoD) technique for human-like face models in virtual environments. Conventional LoD techniques have been adapted to allow f...
Hyewon Seo, Nadia Magnenat-Thalmann
CVPR
2009
IEEE
3130views Computer Vision» more  CVPR 2009»
16 years 9 months ago
Motion Capture Using Joint Skeleton Tracking and Surface Estimation
This paper proposes a method for capturing the performance of a human or an animal from a multi-view video sequence. Given an articulated template model and silhouettes from a m...
Juergen Gall (BIWI, ETH Zurich), Carsten Stoll (Ma...
SIGGRAPH
1998
ACM
15 years 6 months ago
Wires: A Geometric Deformation Technique
Finding effective interactive deformation techniques for complex geometric objects continues to be a challenging problem in modeling and animation. We present an approach that is ...
Karan Singh, Eugene Fiume
IJCV
1998
233views more  IJCV 1998»
15 years 1 months ago
A Level-Set Approach to 3D Reconstruction from Range Data
This paper presents a method that uses the level sets of volumes to reconstruct the shapes of 3D objects from range data. The strategy is to formulate 3D reconstruction as a stati...
Ross T. Whitaker
ICRA
2009
IEEE
127views Robotics» more  ICRA 2009»
15 years 8 months ago
Crawling by body deformation of tensegrity structure robots
Abstract— In this paper, we describe the design of a deformable robot with a tensegrity structure that can crawl and we show the results of experiments showing the ability of the...
Mizuho Shibata, Fumio Saijyo, Shinichi Hirai