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145
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VR
2000
IEEE
164views Virtual Reality» more  VR 2000»
15 years 9 months ago
LoD Management on Animating Face Models
In this paper, we present our work on a level of detail(LoD) technique for human-like face models in virtual environments. Conventional LoD techniques have been adapted to allow f...
Hyewon Seo, Nadia Magnenat-Thalmann
CVPR
2009
IEEE
3130views Computer Vision» more  CVPR 2009»
17 years 6 days ago
Motion Capture Using Joint Skeleton Tracking and Surface Estimation
This paper proposes a method for capturing the performance of a human or an animal from a multi-view video sequence. Given an articulated template model and silhouettes from a m...
Juergen Gall (BIWI, ETH Zurich), Carsten Stoll (Ma...
148
Voted
SIGGRAPH
1998
ACM
15 years 9 months ago
Wires: A Geometric Deformation Technique
Finding effective interactive deformation techniques for complex geometric objects continues to be a challenging problem in modeling and animation. We present an approach that is ...
Karan Singh, Eugene Fiume
IJCV
1998
233views more  IJCV 1998»
15 years 4 months ago
A Level-Set Approach to 3D Reconstruction from Range Data
This paper presents a method that uses the level sets of volumes to reconstruct the shapes of 3D objects from range data. The strategy is to formulate 3D reconstruction as a stati...
Ross T. Whitaker
108
Voted
ICRA
2009
IEEE
127views Robotics» more  ICRA 2009»
15 years 11 months ago
Crawling by body deformation of tensegrity structure robots
Abstract— In this paper, we describe the design of a deformable robot with a tensegrity structure that can crawl and we show the results of experiments showing the ability of the...
Mizuho Shibata, Fumio Saijyo, Shinichi Hirai