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CGF
1998
213views more  CGF 1998»
14 years 11 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
MVA
2010
254views Computer Vision» more  MVA 2010»
14 years 10 months ago
Gamma/X-ray linear pushbroom stereo for 3D cargo inspection
For evaluating the contents of trucks, containers, cargo, and passenger vehicles by a non-intrusive gamma-ray or X-ray imaging system to determine the possible presence of contrab...
Zhigang Zhu, Yu-Chi Hu, Li Zhao
TMM
2002
123views more  TMM 2002»
14 years 11 months ago
Object tracking using the Gabor wavelet transform and the golden section algorithm
This paper presents an object tracking method for object-based video processing which uses a two-dimensional (2-D) Gabor wavelet transform (GWT) and a 2-D golden section algorithm....
Chao He, Yuan F. Zheng, Stanley C. Ahalt
MIR
2010
ACM
229views Multimedia» more  MIR 2010»
15 years 6 months ago
Wavelet, active basis, and shape script: a tour in the sparse land
Sparse coding is a key principle that underlies wavelet representation of natural images. In this paper, we explain that the effort of seeking a common wavelet sparse coding of i...
Zhangzhang Si, Ying Nian Wu
AIPR
2001
IEEE
15 years 3 months ago
A Qualitative Image Reconstruction from an Axial Image Sequence
This paper presents a method to process axial monocular image sequences for mobile robot obstacle detection. We do not aim to achieve a complete scene reconstruction, but only to ...
Philippe Guermeur, Edwige Pissaloux