Real-world networks often need to be designed under uncertainty, with only partial information and predictions of demand available at the outset of the design process. The field ...
In this paper, we give the first constant-approximations for a number of layered network design problems. We begin by modeling hierarchical caching, where caches are placed in la...
High-throughput real-time systems require non-standard and costly hardware and software solutions. Modern workstation can represent a credible alternative to develop realtime inte...
This paper explores a method for re-sequencing an existing set of animation, specifically motion capture data, to generate new motion. Re-using animation is helpful in designing ...
The M-tree is a paged, dynamically balanced metric access method that responds gracefully to the insertion of new objects. Like many spatial access methods, the M-tree's perfo...