Distributed Multi-party/Multi-stream systems require a multicast subnetwork capable of satisfying QoS constraints such as Delay and Delay Variation Bound so that the messages reac...
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
Our research subject in the present paper is concerned with the minimization of multicast delay variation under the multicast endto-end delay constraint. The delay- and delay varia...
Advances in computer and telecommunication technologies have made mobile computing a reality. However, greater mobility implies a more tenuous network connection and a higher rate...
As voice over IP gains popularity, it is easy to imagine that Internet hacking and other security problems we currently face with email spam will attack the VoIP environment. In c...