Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
With the rapid development of Internet multimedia applications, the next generation of networks is required to schedule not only the best effort traffic but also the traffic wit...
- We describe the architecture, design, and implementation of a VoIP softphone that runs on a bare Intel-386 (or above) based PC. We compare the performance of bare PC and WinRTP s...
Gholam H. Khaksari, Alexander L. Wijesinha, Ramesh...
—Network coding is a method that promises to achieve the min-cut capacity in multicasts. However, pushing towards this gain in throughput comes with two sacrifices. Delay suffer...
Abstract— In this paper, we investigate the problem of minimizing the average transmission power of users while guaranteeing the average delay constraints in time-varying uplink ...