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NETGAMES
2006
ACM
15 years 5 months ago
A relative delay minimization scheme for multiplayer gaming in differentiated services networks
Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
Brian Carrig, David Denieffe, John Murphy
INFOCOM
2005
IEEE
15 years 5 months ago
Credit based fair scheduling for packet switched networks
With the rapid development of Internet multimedia applications, the next generation of networks is required to schedule not only the best effort traffic but also the traffic wit...
Deng Pan, Yuanyuan Yang
CSREAESA
2007
15 years 1 months ago
A VoIP Softphone on a Bare PC
- We describe the architecture, design, and implementation of a VoIP softphone that runs on a bare Intel-386 (or above) based PC. We compare the performance of bare PC and WinRTP s...
Gholam H. Khaksari, Alexander L. Wijesinha, Ramesh...
94
Voted
INFOCOM
2009
IEEE
15 years 6 months ago
Minimizing Delay for Multicast-Streaming in Wireless Networks with Network Coding
—Network coding is a method that promises to achieve the min-cut capacity in multicasts. However, pushing towards this gain in throughput comes with two sacrifices. Delay suffer...
Wai-Leong Yeow, Anh Tuan Hoang, Chen-Khong Tham
ICC
2007
IEEE
141views Communications» more  ICC 2007»
15 years 6 months ago
A Decomposition-Based Low-Complexity Scheduling Scheme for Power Minimization under Delay Constraints in Time-Varying Uplink Cha
Abstract— In this paper, we investigate the problem of minimizing the average transmission power of users while guaranteeing the average delay constraints in time-varying uplink ...
Hojoong Kwon, Byeong Gi Lee