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» Dense 3D Motion Capture for Human Faces
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TEI
2010
ACM
268views Hardware» more  TEI 2010»
15 years 4 months ago
DisplayObjects: prototyping functional physical interfaces on 3d styrofoam, paper or cardboard models
This paper introduces DisplayObjects, a rapid prototyping workbench that allows functional interfaces to be projected onto real 3D physical prototypes. DisplayObjects uses a Vicon...
Eric Akaoka, Tim Ginn, Roel Vertegaal
JVCA
2002
157views more  JVCA 2002»
14 years 9 months ago
Realistic face animation for speech
We propose an efficient system for realistic speech animation. The system supports all steps of the animation pipeline, from the capture or design of 3D head models up to the synth...
Gregor A. Kalberer, Luc J. Van Gool
CVPR
2000
IEEE
15 years 11 months ago
Shape and Motion Carving in 6D
The motion of a non-rigid scene over time imposes more constraints on its structure than those derived from images at a single time instant alone. An algorithm is presented for si...
Sundar Vedula, Simon Baker, Steven M. Seitz, Takeo...
ICMCS
2006
IEEE
104views Multimedia» more  ICMCS 2006»
15 years 3 months ago
Robust Rigid Head Motion Estimation Based on Differential Evolution
In this paper we present a system to robustly estimate the 3D position of a human head. Before the face model is positioned in the initial frame, it is adapted to the 3D scan of t...
Axel Weissenfeld, Onay Urfalioglu, Kang Liu, J&oum...
ICPR
2004
IEEE
15 years 11 months ago
Motion Capture Based on Color Error Maps in a Distributed Collaborative Environment
In this paper a composite framework for collaborative working is presented. The framework includes real-time motion tracking based on computer vision from standard webcams situate...
Alberto Del Bimbo, Alessandro Valli, Fabio Pucci, ...