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» Dense 3D Motion Capture for Human Faces
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IJVR
2006
199views more  IJVR 2006»
14 years 9 months ago
Interactive Virtual Humans in Real-Time Virtual Environments
In this paper, we will present an overview of existing research in the vast area of IVH systems. We will also present our ongoing work on improving the expressive capabilities of I...
Nadia Magnenat-Thalmann, Arjan Egges
TVCG
2010
126views more  TVCG 2010»
14 years 8 months ago
Modeling Repetitive Motions Using Structured Light
— Obtaining models of dynamic 3D objects is an important part of content generation for computer graphics. Numerous methods have been extended from static scenarios to model dyna...
Yi Xu, Daniel G. Aliaga
3DIM
2007
IEEE
15 years 4 months ago
A Study of Shape Similarity for Temporal Surface Sequences of People
The problem of 3D shape matching is typically restricted to static objects to classify similarity for shape retrieval. In this paper we consider 3D shape matching in temporal sequ...
Peng Huang, Jonathan Starck, Adrian Hilton
CVPR
2007
IEEE
15 years 11 months ago
Detailed Human Shape and Pose from Images
Much of the research on video-based human motion capture assumes the body shape is known a priori and is represented coarsely (e.g. using cylinders or superquadrics to model limbs...
Alexandru O. Balan, Leonid Sigal, Michael J. Black...
CGF
2011
14 years 1 months ago
Computer-Suggested Facial Makeup
Finding the best makeup for a given human face is an art in its own right. Experienced makeup artists train for years to be skilled enough to propose a best-fit makeup for an ind...
Kristina Scherbaum, Tobias Ritschel, Matthias B. H...