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» Dense 3D Motion Capture for Human Faces
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SIGGRAPH
2000
ACM
15 years 2 months ago
The EMOTE model for effort and shape
Human movements include limb gestures and postural attitude. Although many computer animation researchers have studied these classes of movements, procedurally generated movements...
Diane M. Chi, Monica Costa, Liwei Zhao, Norman I. ...
TSMC
2010
14 years 4 months ago
Assessing the Uniqueness and Permanence of Facial Actions for Use in Biometric Applications
Although the human face is commonly used as a physiological biometric, very little work has been done to exploit the idiosyncrasies of facial motions for person identification. In ...
Lanthao Benedikt, Darren Cosker, Paul L. Rosin, A....
CVPR
2011
IEEE
14 years 6 months ago
Real Time Head Pose Estimation with Random Regression Forests
Fast and reliable algorithms for estimating the head pose are essential for many applications and higher-level face analysis tasks. We address the problem of head pose estimation ...
Gabriele Fanelli, Juergen Gall, Luc VanGool
CORR
2010
Springer
207views Education» more  CORR 2010»
14 years 7 months ago
TILT: Transform Invariant Low-rank Textures
Abstract. In this paper, we show how to efficiently and effectively extract a rich class of low-rank textures in a 3D scene from 2D images despite significant distortion and warpin...
Zhengdong Zhang, Arvind Ganesh, Xiao Liang, Yi Ma
MIG
2009
Springer
15 years 4 months ago
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Ronan Boulic, Daniel Raunhardt