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119
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WSCG
2004
163views more  WSCG 2004»
15 years 6 months ago
Simulating Desert Scenery
An algorithm for simulating wind-ripples and moving sand is extended by the detection of fixed objects. This permits us simulation and animation of sand interacting with objects l...
Bedrich Benes, Toney Roa
IJON
2002
79views more  IJON 2002»
15 years 4 months ago
Capacity of perirhinal cortex network for recognising frequently repeating stimuli
Much evidence indicates that discrimination of the familiarity of visual stimuli is dependent on the perirhinal cortex of the temporal lobe. A stimulus can become familiar to anim...
Rafal Bogacz, Malcolm W. Brown
CVPR
2004
IEEE
16 years 6 months ago
Detection and Removal of Rain from Videos
The visual effects of rain are complex. Rain consists of spatially distributed drops falling at high velocities. Each drop refracts and reflects the environment, producing sharp i...
Kshitiz Garg, Shree K. Nayar
124
Voted
ICSM
2008
IEEE
15 years 11 months ago
Query-based filtering and graphical view generation for clone analysis
Code clones are similar program structures recurring in software systems. Clone detectors produce much information and a challenge is to identify useful clones depending on the go...
Yali Zhang, Hamid Abdul Basit, Stan Jarzabek, Dang...
APGV
2005
ACM
141views Visualization» more  APGV 2005»
15 years 10 months ago
Scene consistency and spatial presence increase the sensation of self-motion in virtual reality
The illusion of self-motion induced by moving visual stimuli (“vection”) has typically been attributed to low-level, bottom-up perceptual processes. Therefore, past research h...
Bernhard E. Riecke, Jörg Schulte-Pelkum, Mari...