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ICRA
2006
IEEE
156views Robotics» more  ICRA 2006»
15 years 10 months ago
Depth Perception in an Anthropomorphic Robot that replicates Human Eye Movements
— In the eyes of many species, the optical nodal points of the cornea and lens do not lie on the axes of rotation of the eye. During eye movements, this lack of alignment produce...
Fabrizio Santini, Michele Rucci
VRST
2006
ACM
15 years 10 months ago
Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality
Despite amazing advances in the visual quality of virtual environments, affordable-yet-effective self-motion simulation still poses a major challenge. Using a standard psychophysi...
Bernhard E. Riecke
DIGRA
2005
Springer
15 years 9 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
SIGGRAPH
1994
ACM
15 years 8 months ago
Spreadsheets for images
We describe a data visualization system based on spreadsheets. Cells in our spreadsheet contain graphical objects such as images, volumes, or movies. Cells may also contain widget...
Marc Levoy
BMCBI
2008
137views more  BMCBI 2008»
15 years 4 months ago
VennMaster: Area-proportional Euler diagrams for functional GO analysis of microarrays
Background: Microarray experiments generate vast amounts of data. The functional context of differentially expressed genes can be assessed by querying the Gene Ontology (GO) datab...
Hans A. Kestler, André Müller, Johann ...