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NETGAMES
2006
ACM
15 years 10 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
SAC
2006
ACM
15 years 10 months ago
A chat interface for human-agent interaction in MAST
In this paper we introduce a group-messaging interface that allows humans to efficiently interact with a group of agents through a hierarchical and customizable text protocol. Our...
Marco M. Carvalho, Matteo Rebeschini, James Horsle...
SAC
2006
ACM
15 years 10 months ago
Efficient query routing for information retrieval in semantic overlays
A fundamental problem in peer-to-peer networks is how to locate appropriate peers efficiently to answer a specific query request. This paper proposes a model in which semantically...
Hai Jin, Xiaoming Ning, Hanhua Chen, Zuoning Yin
150
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DFMA
2005
IEEE
151views Multimedia» more  DFMA 2005»
15 years 10 months ago
MUMOC: An Active Infrastructure for Open Video Caching
Advances in networking and content delivery systems are enabling new challenging provisioning scenarios where a growing number of users access Video on Demand (VoD), possibly whil...
Paolo Bellavista, Antonio Corradi, Luca Foschini
DSN
2005
IEEE
15 years 10 months ago
Perturbation-Resistant and Overlay-Independent Resource Discovery
This paper realizes techniques supporting the position that strategies for resource location and discovery in distributed systems should be both perturbation-resistant and overlay...
Steven Y. Ko, Indranil Gupta
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