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» Depth Texture Representation for Image Based Rendering
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ICIP
2000
IEEE
15 years 11 months ago
A Spectral Analysis for Light Field Rendering
Image based rendering using the plenoptic function is an efficient technique for re-rendering at different viewpoints. In this paper, we study the sampling and reconstruction prob...
Shing-Chow Chan, Heung-Yeung Shum
83
Voted
RT
2001
Springer
15 years 1 months ago
Point-Based Impostors for Real-Time Visualization
Abstract. We present a new data structure for encoding the appearance of a geometric model as seen from a viewing region (view cell). This representation can be used in interactive...
Michael Wimmer, Peter Wonka, François X. Si...
ICIP
2008
IEEE
15 years 11 months ago
Joint encoding of the depth image based representation using shape-adaptive wavelets
We present a novel codec of depth-image-based representations for free-viewpoint 3D-TV. The proposed codec relies on a shape-adaptive wavelet transform and an explicit representat...
Matthieu Maitre, Minh N. Do
VISUALIZATION
1993
IEEE
15 years 1 months ago
Visualization of Time-Dependent Flow Fields
We present an interactive visualization approach for the dense representation of unsteady 3D flow fields. The first part of this approach is a GPU-based 3D texture advection schem...
David A. Lane
PCM
2005
Springer
119views Multimedia» more  PCM 2005»
15 years 2 months ago
Haptic Interaction with Depth Video Media
Abstract. In this paper we propose a touch enabled video player system. A conventional video player only allows viewers to passively experience visual and audio media. In virtual e...
Jongeun Cha, Seung Man Kim, Ian Oakley, Jeha Ryu, ...