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» Depth Texture Representation for Image Based Rendering
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VIS
2004
IEEE
153views Visualization» more  VIS 2004»
15 years 10 months ago
Anisotropic Volume Rendering for Extremely Dense, Thin Line Data
Many large scale physics-based simulations which take place on PC clusters or supercomputers produce huge amounts of data including vector fields. While these vector data such as ...
Gregory L. Schussman, Kwan-Liu Ma
ICIP
2007
IEEE
15 years 11 months ago
Incorporating Depth-Image Based View-Prediction into H.264 for Multiview-Image Coding
We investigate the coding of multiview images obtained from a set of multiple cameras. To exploit the inter-view correlation, two viewprediction tools have been implemented and us...
Yannick Morvan, Dirk Farin, Peter H. N. de With
ICIP
2009
IEEE
15 years 10 months ago
Illumination Invariant And Rotational Insensitive Textural Representation
We propose an illumination invariant and rotation insensitive texture representation based on a Markovian textural model. A texture is aligned with its dominant orientation and te...
ICIP
2006
IEEE
15 years 11 months ago
An Advanced 3DTV Concept Providing Interoperability and Scalability for a Wide Range of Multi-Baseline Geometries
The paper discusses an advanced approach for 3DTV services that is based on the concept of an N x video-plusdepth data representation. It particularly considers aspects of interop...
Christoph Fehn, Nicole Atzpadin, Marcus Mülle...
ICIP
2006
IEEE
15 years 11 months ago
Volumetric Representation for Sparse Multi-Views
In this paper, we propose a novel volumetric representation for a sparse set of calibrated multi-view images of a nonLambertian scene. The depth map of each reference view is regi...
Nantheera Anantrasirichai, Cedric Nishan Canagaraj...