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ICIP
2008
IEEE
16 years 7 months ago
Real-time Light Fall-off Stereo
We present a real-time depth recovery system using Light Fall-off Stereo (LFS). Our system contains two co-axial point light sources (LEDs) synchronized with a video camera. The v...
Miao Liao, Liang Wang, Ruigang Yang, Minglun Gong
ICPR
2004
IEEE
16 years 6 months ago
Non-linear Reflectance Model for Bidirectional Texture Function Synthesis
A rough texture modelling involves a huge image data-set - the Bidirectional Texture Function (BTF). This 6-dimensional function depends on planar texture coordinates as well as o...
Jirí Filip, Michal Haindl
BMVC
2010
15 years 3 months ago
Graph-based Analysis of Textured Images for Hierarchical Segmentation
The Texture Fragmentation and Reconstruction (TFR) algorithm has been recently introduced [9] to address the problem of image segmentation by textural properties, based on a suita...
Raffaele Gaetano, Giuseppe Scarpa, Tamás Sz...
ICIP
2003
IEEE
16 years 7 months ago
Real-time microfacet billboarding for free-viewpoint video rendering
We present a hardware-accelerated method for video-based rendering relying on an approximate model of scene geometry. Our goal is to render high-quality views of the scene from ar...
Bastian Goldlücke, Marcus A. Magnor
SMI
2006
IEEE
209views Image Analysis» more  SMI 2006»
15 years 11 months ago
Hardware Rendering of 3D Geometry with Elevation Maps
We present a generic framework for realtime rendering of 3D surfaces. We use the common elevation map primitive, by which a given surface is decomposed into a set of patches. Each...
Tilo Ochotta, Stefan Hiller