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WSCG
2004
161views more  WSCG 2004»
15 years 6 months ago
Rendering Techniques for Hardware-Accelerated Image-Based CSG
Image-based CSG rendering algorithms for standard graphics hardware rely on multipass rendering that includes reading and writing large amounts of pixel data from and to the frame...
Florian Kirsch, Jürgen Döllner
GRAPHICSINTERFACE
2000
15 years 6 months ago
High-Quality Interactive Lumigraph Rendering Through Warping
We introduce an algorithm for high-quality, interactive light field rendering from only a small number of input images with dense depth information. The algorithm bridges the gap ...
Hartmut Schirmacher, Wolfgang Heidrich, Hans-Peter...
CVIU
2006
219views more  CVIU 2006»
15 years 4 months ago
Boundary matting for view synthesis
In the last few years, new view synthesis has emerged as an important application of 3D stereo reconstruction. While the quality of stereo has improved, it is still imperfect, and...
Samuel W. Hasinoff, Sing Bing Kang, Richard Szelis...
ALGORITHMICA
2005
93views more  ALGORITHMICA 2005»
15 years 4 months ago
Universal Asymptotics for Random Tries and PATRICIA Trees
Abstract. We consider random tries and random patricia trees constructed from n independent strings of symbols drawn from any distribution on any discrete space. We show that many ...
Luc Devroye
172
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PAMI
2011
14 years 11 months ago
Bilayer Segmentation of Webcam Videos Using Tree-Based Classifiers
—This paper presents an automatic segmentation algorithm for video frames captured by a (monocular) webcam that closely approximates depth segmentation from a stereo camera. The ...
Pei Yin, Antonio Criminisi, John M. Winn, Irfan A....