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GRAPHICSINTERFACE
2004
15 years 5 months ago
Object Representation using 1D Displacement Mapping
In this paper, we propose a new method for rendering image-based objects. An object is decomposed into a set of 1D displacement textures in a preprocessing stage. During rendering...
Yi Xu, Yee-Hong Yang
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GAMEON
2000
15 years 5 months ago
Real Time Goal Orientated Behaviour for Computer Game Agents
To increase the depth and appeal of computer games, the intelligence of the characters they contain needs to be increased. These characters should be played by intelligent agents ...
Nick Hawes
IJCV
2002
112views more  IJCV 2002»
15 years 3 months ago
Range Segmentation Using Visibility Constraints
Visibility constraints can aid the segmentation of foreground objects in a scene observed with multiple range imagers. Points may be labeled as foreground if they can be determine...
Leonid Taycher, Trevor Darrell
SCHOLARPEDIA
2008
85views more  SCHOLARPEDIA 2008»
15 years 3 months ago
Stellar convection simulations
What are supergranules? Why do they stand out? Preliminary results from realistic simulations of solar convection on supergranule scales (96 Mm wide by 20 Mm deep) are presented. T...
Sacha Brun, Mark Miesch
JUCS
2010
135views more  JUCS 2010»
15 years 2 months ago
Locating and Crawling eGovernment Services A Light-weight Semantic Approach
Abstract: The application of Web 2.0 tools and methodologies in the domain of eGovernment is not yet a fully exploited area due to the immaturity of the software support, and the l...
Luis Álvarez Sabucedo, Luis E. Anido-Rif&oa...