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MST
2006
104views more  MST 2006»
14 years 11 months ago
Sequencing from Compomers: The Puzzle
The board game FragmindTM poses the following problem: The player has to reconstruct an (unknown) string s over the alphabet . To this end, the game reports the following informati...
Sebastian Böcker
ESA
2008
Springer
115views Algorithms» more  ESA 2008»
15 years 1 months ago
Deterministic Sampling Algorithms for Network Design
For several NP-hard network design problems, the best known approximation algorithms are remarkably simple randomized algorithms called Sample-Augment algorithms in [11]. The algor...
Anke van Zuylen
STOC
2005
ACM
101views Algorithms» more  STOC 2005»
15 years 5 months ago
The round complexity of two-party random selection
We study the round complexity of two-party protocols for generating a random nbit string such that the output is guaranteed to have bounded bias (according to some measure) even i...
Saurabh Sanghvi, Salil P. Vadhan
COLT
1992
Springer
15 years 3 months ago
Language Learning from Stochastic Input
Language learning from positive data in the Gold model of inductive inference is investigated in a setting where the data can be modeled as a stochastic process. Specifically, the...
Shyam Kapur, Gianfranco Bilardi
STOC
2007
ACM
111views Algorithms» more  STOC 2007»
16 years 1 days ago
Low-end uniform hardness vs. randomness tradeoffs for AM
In 1998, Impagliazzo and Wigderson [IW98] proved a hardness vs. randomness tradeoff for BPP in the uniform setting, which was subsequently extended to give optimal tradeoffs for t...
Ronen Shaltiel, Christopher Umans