Sciweavers

18 search results - page 2 / 4
» Describing Games: An Interaction-Centric Structural Framewor...
Sort
View
JOLLI
2007
129views more  JOLLI 2007»
13 years 6 months ago
Dialogue Coherence: A Generation Framework
Abstract This paper presents a framework for the generation of coherent elementary conversational sequences at the speech act level. We will embrace the notion of a cooperative dia...
Robbert-Jan Beun, Rogier M. van Eijk
UAI
2000
13 years 7 months ago
Game Networks
We introduce Game networks (G nets), a novel representation for multi-agent decision problems. Compared to other game-theoretic representations, such as strategic or extensive for...
Pierfrancesco La Mura
ATAL
2009
Springer
14 years 26 days ago
Generalization risk minimization in empirical game models
Experimental analysis of agent strategies in multiagent systems presents a tradeoff between granularity and statistical confidence. Collecting a large amount of data about each s...
Patrick R. Jordan, Michael P. Wellman
CG
1998
Springer
13 years 10 months ago
From Simple Features to Sophisticated Evaluation Functions
This paper discusses a practical framework for the semi automatic construction of evaluation functions for games. Based on a structured evaluation function representation, a proced...
Michael Buro
USAB
2008
13 years 7 months ago
Challenges in the Development and Evaluation of Immersive Digital Educational Games
In this paper, we describe a conceptual framework and address the related issues and solutions in the identification of three major challenges for the development and evaluation of...
Effie Lai-Chong Law, Michael D. Kickmeier-Rust, Di...