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» Describing Software Architecture with UML
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ACSC
2006
IEEE
15 years 3 months ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
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ADBIS
2006
Springer
109views Database» more  ADBIS 2006»
15 years 3 months ago
Content Is Capricious: A Case for Dynamic System Generation
Abstract. Database modeling is based on the assumption of a high regularity of its application areas, an assumption which applies to both the structure of data and the behavior of ...
Hans-Werner Sehring, Sebastian Bossung, Joachim W....
ELPUB
2006
ACM
15 years 3 months ago
A New Concept in High Resolution Internet Image Browsing
Various new imaging techniques have been used at the C2RMF, in order to digitize paintings and objects. These techniques are used for extensive and detailed non-destructive analys...
Denis Pitzalis, Ruven Pillay, Christian Lahanier
ICDCS
2005
IEEE
15 years 3 months ago
Network-Centric Buffer Cache Organization
A pass-through server such as an NFS server backed by an iSCSI[1] storage server only passes data between the storage server and NFS clients. Ideally it should require at most one...
Gang Peng, Srikant Sharma, Tzi-cker Chiueh
EUROPAR
2005
Springer
15 years 3 months ago
Early Experience with Scientific Applications on the Blue Gene/L Supercomputer
Abstract. Blue Gene/L uses a large number of low power processors, together with multiple integrated interconnection networks, to build a supercomputer with low cost, space and pow...
George S. Almasi, Gyan Bhanot, Dong Chen, Maria El...